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Members
104468
104468
Total played
6065847
6065847
Flick Reaction
Scoring:
- Per hit: +100
- Per miss: -10
- Per loss: -50
- Extra points for reaction: 0…+50
- Extra points for trajectory: 0…+100
- 100 seconds
Click to start!
Score
Aim time (Time between hits)
- Average: 0 sec
- Minimum: 0 sec
- Maximum: 0 sec
Reaction time (Time from target appearance to hit)
- Average: 0 sec
- Minimum: 0 sec
- Maximum: 0 sec
Extra reaction points
- Extra points avg: 0 pts
- Extra points max: 0 pts
- Extra points min: 0 pts
- Extra points sum: 0 pts
Cursor speed (Cursor speed between hits)
- Average: 0 px / sec
- Maximum: 0 px / sec
- Minimum: 0 px / sec
Hits per minute
- Average: 0
- Maximum: 0
- Minimum: 0
Combo (Continuous series of hits without losses or misses)
- Maximum: 0
Misses
- Misses: 0
Trajectory (The straighter the mouse path, the closer to 100%.)
- Average: 0 %
- Maximum: 0 %
- Minimum: 0 %
- Flawless: 0
- Variability: 0 %
Extra trajectory points
- Extra points avg: 0 pts
- Extra points max: 0 pts
- Extra points min: 0 pts
- Extra points sum: 0 pts
Accuracy (Center of target - 100%, edge - 1%)
- Average: 0 %
- Maximum: 0 %
- Minimum: 0 %
- Flawless: 0
Targets destroyed
- Targets destroyed: 0
Distance (Straight line length between hit points)
- Average: 0 px
- Minimum: 0 px
- Maximum: 0 px
- Summary: 0 px
Cursor path (Length of mouse trajectory between hit points)
- Average: 0 px
- Minimum: 0 px
- Maximum: 0 px
- Summary: 0 px
Capture time (Time from hover to hit)
- Average: 0 sec
- Minimum: 0 sec
- Maximum: 0 sec
Comments: 71
fortniteroblox5 d. ago
10295 day 1
LIB2025/01/20
Ultimately one will resort to the methods they think best. Ignoring other potential approaches will eventually prove that potentially great results were ignored.
LIB2025/01/10
He who lands the first strike gains an advantage, but this does not immediately grant them victory. It must be won through strength, strategy, and resource not just with some one-off act.
LIB2024/12/30
Watch your step. Incidents are to occur sometime, this is unevitable. Despite that, you should avoid harm that could've been prevented in the first place. But being hurt doesn't just occur in a physical way; there are other kinds of affliction.
LIB2024/12/01
You must give what you want in order for it to come back to you triple or more, you must also want what you give for this to be of benefit to you. If none If both thoughts aren't held in high regard then it's likely you will either not acquire that which you wished for, or you might receive a lot of things that aren't of use to you, perhaps worse.
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Extra reaction points:
0Extra trajectory points:
0Extra points sum:
0
Metrics
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Hit-pool 0 %