Beta

Constructor - New Game

    • Game name
    • Scoring method
    • Target lives (for tracking)
    • Number of targets on start
    • Maximum targets
    • Add target every N seconds
    • Add target every N hits
    • Target lifetime, milliseconds (i)
    • Target size animation speed
    • Minimum target size
    • Maximum target size
      • Accelerate target size animation
    • Scoring
        • Per hit
        • Extra points for precision
        • Extra points for reaction
        • Extra points for trajectory
        • Extra points for distance
      • Miss deduction
      • Target loss deduction
    • Time penalty for a miss
    • Number of hits to destroy target
      • Change target radius on hit
      • Delay before target appears, milliseconds
      • Checkpoint
        • Horizontal position of the checkpoint, %
        • Vertical position of the checkpoint, %
        • Checkpoint size
    • Conditions for game ends
      • Game duration, seconds
      • Hits
      • Misses
      • Loss
      • Number of targets
      • Bullseye hits
      • Horizontal speed
      • Vertical speed
      • Horizontal speed direction on hit
      • Vertical speed direction on hit
      • Horizontal speed direction on loss
      • Vertical speed direction on loss
      • Horizontal velocity on hit
      • Vertical velocity on hit
      • Horizontal velocity on loss
      • Vertical velocity on loss
      • Horizontal velocity step
      • Vertical velocity step
      • Decrease velocity on rebound, %
        • Horizontal acceleration
        • Vertical acceleration
        • Horizontal speed limit at accelerate
        • Vertical speed limit at accelerate
        • Horizontal acceleration direction on hit
        • Vertical acceleration direction on hit
        • Horizontal acceleration direction on loss
        • Vertical acceleration direction on loss
        • Horizontal strafe range, ms
        • Vertical strafe range, ms
        • Rotation radius
        • Rotation speed